Whatever you do there will be people who don’t give a as Dain Irontfoot would say a dead dog. Also there will be people who don’t get what you are doing and there will be people who will put you down because they think their ideas are geni(t)al.
Every project needs to be organized in one way or another. There isn’t one ideal way, so most projects are organized suboptimally according developers’ abilities and experiences. It’s a hard problem, we, developer, have been trying find best way to do it since 1970s, so no judgement here.
During long projects, especially unpaid ones, which don’t provide gratification for many months, even a year or longer, it’s hard to keep motivation high. So it’s probably time to remind myself why SlothCMS exists.
Testing, that dreaded T-word is on my list of things again. Being a developer who always had one foot in design world code testing dosesn’t come naturally to me. And the fact that they didn’t teach me how to test at university doesn’t help one bit. Continue reading “Day 13 – Testing”
There’s a saying “better done than perfect”. When it comes to complex projects building prototypes first is most viable. Expansion and refactoring will come later. Continue reading “Day 12 – Simplifying”
The word Disabled with capitalized ‘D’ is what got me into Front-end development. It got me a career because of my frustration with Front-end developers who had no qualms about leaving people who need to use assistive technology behind. Unfortunately being surrounded by abled people all the time made me hide even more my invisible disabilities.
This week a recruiter contacted me about a potential front-end position. When asked they told me that the position is good for me because of my skills include Python. That was a black flag. Continue reading “Day 9 – Python for fun, Front-end for profit”
Some of us, developers, do have a weird relationship with documentation. All of us love it when we need it and very few of us are willing to write one. Continue reading “Day 7 – Documenting”
As designers and developers we have to accept the fact that whatever we create will used in ways that we did not anticipate. Now what?