Games and gamification

I love both, to a certain degree, and if it were up to me I would use gamification almost everywhere. But it isn’t and that’s a good thing.

What is a game and gamification?

Game is an “unproductive” activity which people do for their own pleasure. The reason why I say unproductive is that playing a game will not produce a tangible result.

Learning how to code can and is fun but there will be code behind and gained skill which can be used productively. Knitting can be fun but it will create tangible results, scarves and sweaters. Knitting competition between friends is not a game but a gamification of certain activity.

There is a question if playing games can boost our skills which are not directly related to the game, like more precision skills for surgeons or language skills for mostly non-English speaking people. Those can be tangible but they are not the primary objective of the games, just a byproduct.

Educational games

There are games which try to make learning boring things like chemistry more interesting. Personally I don’t consider them as programs with heavy gamification elements. They are an exception to the “unproductive” rule. They are productive and the product is knowledge.

Too little gamification and…

Too little gamification can be ignored by a lot of users. I have met couple apps which had just a homeopathic amount of gamification elements. May be it was my wishful thinking. One of those which are on top of my mind is “Learn Japanese!” by James Peebles. I like that app but it’s no fun to use it.

…and too much gamification

Since I started with a language app as an example I’ll continue with Duolingo which I am addicted to. I can see my daily progress, weekly progress, overall progress and some weird percentage.

Weird percentage

Badge with a weird percentage

Daily and weekly progress

Daily and weekly progress

Less than 40 chapters until the completion

Less than 40 chapters until the completion

 

 

 

 

 

 

 

 

Making some icons in color (to be completed), grey (locked) and gold (completed/practiced) makes a great sense. For me as a user it’s great because I know approximately where I am at, similar to paper textbook. Weekly and daily graphs are more than awesome because I can see my daily and weekly score. How much time I have left and daily streak are great too.

Everything in previous paragraph was great because it was clear and simple to understand. Now that weird percentage. I also learn Spanish and I have different strategies for German and Spanish and four (one of them isn’t on Duolingo yet) other languages. But for the sake of simplicity lets use just those two.

Weird Spanish percentageIf you remember how fluent I was in German, 9%, where I am almost finished with making everything gold and with Spanish where I am somewhere in the middle and not fluent at all. (I probably could participate in German conversation because I learned that language at school but didn’t practice much.) LevelsThere’s just something weird in the Danish kingdom.

Plus there is also my level which corresponds to the point awarded for doing exercises. Which is more important?

Shouldn’t level be more accurate when talking about how good I am?

Luckily the only relevant test is how am I able to understand written German/Spanish and if I am able to find bathroom and order in restaurant. And stuff like that.

Just enough gamification

ITitle system, I am currently a Masterf there is an app which has found a sweet spot with gamification then it has to be Todoist. It’s simple and easily accessible and one can pretend that they play RPG, almost, it takes a lot of imagination. A year ago I had complained a bit because their title/experience system was quite limited but they saw it and expanded it.

Awarded karmaUsers can easily see how their karma is affected. My only small problem with it is that subtraction is very small compared to addition. But that’s how the system is set up and I suspect, hope, that they tested it a lot before they chose this solution.

Karma explanationTwo simple paragraphs explaining the whole system. It’s like a tutorial which users can access anytime, almost, anywhere within the app (not on iOS but you can on Mac).

My week on TodoistWhen I said that I can create my own RPG with Todoist, I meant it. Users can choose to put certain activities in projects and assign them colors. Now imagine that each color is a certain attribute, strength, stamina etc.

If you do a lot of things from a certain color you’ll be stronger at it. So the upside is that you can choose your class, like sorcerer or warrior, every day, downside is that you won’t get class bonuses as you level up.

 

Conclusion

Gamification and games are awesome but both need moderation. Too little can mean boredom and too much in case of games, problems in life and in case of gamification confusion for users. Be playful!

 

 

GameDev log #3

I have put both iOS games on a back burner for the time being. Part of the reason is that it might make several things more complicated on the business side of things. So I worked on Game of Spoons.

I might put a subtitle for this post state of hell. This means that I began working on internal things which have nothing to do with math. I am making “simple” state machine and I am not sure what should be where. But at least I have core set of states which might make it interesting and simple enough. Until couple of days I haven’t realized how difficult is to think about each and every activity I do throughout the day.

Monday morning and evening I have spent debugging the said state machine and I am afraid that instead of fixing I made number of bugs a constant. I would like to finish it before next GameDev log but we will see if it is actually possible.

GameDev log #2

Today’s subtitle can be called When everything gets a lot harder.

Game of Spoons

The sole reason for that subtitle is this game. At the beginning I thought that it would be small, simple and fun project but it is turning into a bit of hell. At first I wanted to use Electron but that thing is very badly documented and there aren’t many tutorials for it. I could learn the API to the last detail but that’s not the point of this project. If someone paid me to do it why not but this way Java can create multi-platform applications too. So now I am going to research different styles for Java’s UI.

Current status: I have a paper prototype which needs a lot of testing.

Two iOS games

I have made assets for both games but I am not sure if the hand-drawn  style is what I want. I’ll start writing the code behind both games and then I’ll decide if it is worth it to redo those assets or not.

Current status: Might need to redo assets, pre-code.

IMG_0505

GameDev log #1

Disassembled dice

Currently I have three games in different stages of development. One is HTML and JavaScript based and the other two are for iOS.

Game of spoons

Game of spoons is a text based game where player goes through a day and tries to go through a day without depleting all spoons. I have picked Electron platform because I want it to be multi platform game. At the moment I am behind math stage and now I can start coding and creating visual assets.

This game I started after being exhausted from a trip to Toronto without any prior planning.

Two iOS games

Neither has at the moment name. I am doing them at the same time because I plan to reuse parts of code and visual assets in both of them. One is a simple obstacle avoidance game and the other “game” utilizes NeuroSky Mindwave.

I use “game” because I am not sure if I want to have there a score. I want to create a meditative tool and game like appearance is something I would like use.